Dameruppula, Suresh (2025) The technical landscape of augmented and virtual reality technologies. World Journal of Advanced Engineering Technology and Sciences, 15 (1). pp. 1272-1282. ISSN 2582-8266
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Abstract
Augmented Reality and Virtual Reality technologies represent transformative approaches to human-computer interaction, each with distinct technical architectures and implementation requirements. While AR integrates digital content with the physical world through sophisticated sensing and registration capabilities, VR creates fully synthetic environments that demand high-performance display systems and precise motion tracking. These technologies face shared challenges in display limitations, computational constraints, and interaction design, yet their fundamental architectural differences drive divergent optimization strategies and performance thresholds. The emergence of edge computing infrastructures and distributed processing paradigms has enabled significant advancements in both fields while raising important security, privacy, and content protection considerations. As these technologies continue to evolve, their convergence into mixed reality systems promises new capabilities that dynamically transition between augmentation and immersion based on contextual needs.
Item Type: | Article |
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Official URL: | https://doi.org/10.30574/wjaets.2025.15.1.0340 |
Uncontrolled Keywords: | Technical Architecture; Display Performance; Latency Requirements; Spatial Registration; Human-Computer Interaction |
Depositing User: | Editor Engineering Section |
Date Deposited: | 04 Aug 2025 16:08 |
Related URLs: | |
URI: | https://eprint.scholarsrepository.com/id/eprint/2947 |