Gatsakou, Christina and Bardis, Nikolaos and Skianis, Charalabos and Drigas, Athanasios (2025) Redefining experiential learning: AI-Driven Virtual Reality (VR) Role Playing Games (RPGs) for personalized learning in Education. World Journal of Advanced Engineering Technology and Sciences, 15 (1). pp. 416-423. ISSN 2582-8266
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Abstract
The purpose of this article is to explore an innovative teaching approach through the integration of Artificial Intelligence (AI) with Virtual Reality (VR) Role Playing Games (RPGs) to promote personalized learning, elevating experiential learning to a higher level. Based on the Experiential Learning Theory (ELT) and by leveraging AI’s capabilities alongside VR’s immersive environments in a gamified setting (RPGs), this approach will address the gaps in the traditional teaching methods. Moreover, this article examines the role of AI, VR-RPGs in Education separately and what are the benefits of combining the aforementioned technologies and gaming based setting respectively, creating a different perspective of teaching and learning. Through a comprehensive analysis, this article highlights the transformative potential of integrating AI, VR, and RPGs to redefine the educational landscape and the four-stage of Kolb’s experiential learning theory.
Item Type: | Article |
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Official URL: | https://doi.org/10.30574/wjaets.2025.15.1.0257 |
Uncontrolled Keywords: | Experiential learning; Artificial Intelligence (AI); Virtual Reality (VR); Role Playing Games (RPGs); Personalized Learning |
Depositing User: | Editor Engineering Section |
Date Deposited: | 04 Aug 2025 15:56 |
Related URLs: | |
URI: | https://eprint.scholarsrepository.com/id/eprint/2702 |